DARK
Time Thief Double Barrel
Archetype:
Time Thief
ATK:
2200
DEF:
2200
View:
4111
2 Level 4 monsters When your opponent activates a card or effect: You can detach up to 3 different types of materials from this card (Monster, Spell, and Trap), then apply the following effect(s) depending on what was detached, in sequence. ● Monster: This card gains 400 ATK. ● Spell: Take control of 1 face-up monster your opponent controls until the End Phase, but it cannot declare an attack nor activate its effects this turn. ● Trap: Negate the effects of 1 Effect Monster on the field until the end of this turn. You can only use this effect of "Time Thief Double Barrel" once per turn.
Time Thief Double Barrel — Power Evaluation
Final Score: 64 ± 8 · Confidence: Medium
- Intrinsic: 63 · Deck: 65 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Board breaker
Why it scores here
Time Thief Double Barrel scores on its quick-effect interaction: it answers any opponent activation by detaching up to three different material types, giving a +400 ATK pump, a control steal of a face-up monster until End Phase, or a negation of one face-up Effect Monster. Its strength is flexibility and reach across card types, not its 2200 ATK or 4 Rank. The score is held down by the Rank 4 Xyz requirement, the once-per-turn limit, and the absence of any combo evidence, so the combo and resource axes stay modest. Deck presence (206 decks, 1 copy typical) confirms the card is consistently played, but that frequency is not used to inflate the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 62 | Needs two Level 4 monsters to Xyz Summon and materials on the field to activate; 206 recent decks and a 100% inclusion rate in three archetypes show it is routinely reachable, but no as_starter or as_searched data exists (observed for deck inclusion, inferred for access routes). |
| Combo & Conversion | 40 | Text shows it converts materials into a steal, a negate or an ATK pump at instant speed, but it builds no board on its own and there are zero recorded combo boards (inferred from text). |
| Resource Economy | 40 | Its effects are paid by detaching its own materials, which is a real cost; no card draw, search or GY refuel appears in the text (verified from text). |
| Effect & Interaction | 78 | Responds to any opponent card or effect activation and offers three interaction modes, including a monster steal and a negate of an Effect Monster, both of which are hard to play around; limited by once per turn and the negate being limited to Effect Monsters (verified from text). |
| Material Utility | 20 | As a Rank 4 Xyz it cannot be used as a Level material, and the text gives no material-use role; its value as material is minimal (verified from text). |
| Resilience & Flexibility | 55 | Once-per-turn use and dependence on field materials limit recovery, but it can act on any opponent turn and across multiple zones via different material types (inferred from text). |
| Deck-Building Efficiency | 62 | Single-copy use is standard (typical_copies 1, avg 1.23 across 206 decks) and it needs no garnet or lock; the Level 4 Xyz requirement is the only restriction (observed from deck evidence). |
Calculation
Weight profile: 0.7 Removal/Negation + 0.3 Board breaker. Intrinsic ≈ 63, Deck ≈ 65, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Responds to any opponent activation with three modes (ATK pump, control steal, Effect Monster negate)
- Control-steal mode converts an opposing monster into a tempo swing for one turn
- Routinely played: 206 recent decks, 51 archetypes, typically 1 copy
- Strong partner support in the Time Thief decks it sits in (observed top_partners)
Weaknesses
- Once per turn limit on its effect
- Needs two Level 4 monsters and field materials to be live
- Trap-mode negate only hits Effect Monsters and only lasts the current turn
- Steal-mode monster cannot attack or activate effects that turn
- No combo evidence: starter, searched and end-board roles are unverified
Counters / choke points
- Opponent's in-chain responses to the activation (inferred: the effect is a response that can be answered)
- Negation of its effect on resolution, which strips its material plan (inferred from text)
- Opponent removal or Xyz-material-based disruption before activation (inferred, unverified)
Best use
Interaction Xyz: a quick-effect responder that uses its own materials to answer opponent activations. Decks: Time Thief, Ryzeal, Argostars, Borrel, Raidraptor, S-Force, Phantom Knights. Suggested copies: 1.
Evidence & gaps
- Verified: Two Level 4 monsters are needed for the Xyz Summon (card text); Effect detaches up to 3 different material types: Monster (+400 ATK), Spell (control steal until End Phase), Trap (negate 1 Effect Monster until end of turn) (card text); Effect is once per turn (card text); 206 decks, 67.5% in gameplay type 7, typical_copies 1 (deck evidence)
- Observed: 100% inclusion in three archetypes at typical_copies 1 (usage_statistics); Top partners include Time Thief Redoer at 89.8% co-occurrence (deck evidence)
- Inferred: Accessible in most Time Thief lines through its Level 4 support base (inferred from partners and archetype data); Instant-speed interaction makes it hard to play around (inferred from text)
- Data gaps: no combos supplied: combo conversion is text-only inference no banlist token: assumed 3 copies (unlimited) no as_starter, as_searched or as_material data no top_card_context rankings no dated rulings for the multi-material detach sequence






